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Bedroom

I built this scene in Unity URP using a simple, cartoon style and baked direct/indirect lighting, shadows, and ambient occlusion. It is intended as a self contained scene in a first person game. The target hardware was low-end PCs, so my goal was to create the cartoon style mostly using simple, low poly beveled geometry and baked lighting/AO and avoid highly detailed textures where possible. The scene runs at under 500k tris/frame with occlusion culling enabled. Most materials use only diffuse color and no texture maps, keeping memory usage low, and there are almost no realtime shadowcasters.

I made all assets with the exception of:
- Tree, Bush, Shoes, Shirt, Socks models and textures
- Skybox and Poster textures